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        <item>
            <title>Re: Units that change TA gameplay</title>
        
            <link>http://forums.lfjr.net/thread.jspa?messageID=59092&amp;tstart=0#59092</link>

        

            <description><![CDATA[<font color="#007777">&gt;&gt; You can pickup an enemy commander and fly him over his own base and]]></description>

        



            <dc:creator>Brad Carletti</dc:creator>
            <dc:date>2002-05-24T10:23:05Z</dc:date>

            <jf:creationDate>24 mai 2002, 12:23:05</jf:creationDate>
            <jf:modificationDate>24 mai 2002, 12:23:05</jf:modificationDate>
            <jf:author>Brad Carletti</jf:author>
            <jf:replyCount>0</jf:replyCount>
        </item>

        <item>
            <title>Re: Units that change TA gameplay</title>
        
            <link>http://forums.lfjr.net/thread.jspa?messageID=58872&amp;tstart=0#58872</link>

        

            <description><![CDATA[Jens Frandsen wrote:<br><br>&gt; You can pickup an enemy commander and fly him over his own base]]></description>

        



            <dc:creator>Marco</dc:creator>
            <dc:date>2002-05-23T04:28:22Z</dc:date>

            <jf:creationDate>23 mai 2002, 06:28:22</jf:creationDate>
            <jf:modificationDate>23 mai 2002, 06:28:22</jf:modificationDate>
            <jf:author>Marco</jf:author>
            <jf:replyCount>1</jf:replyCount>
        </item>

        <item>
            <title>Re: Units that change TA gameplay</title>
        
            <link>http://forums.lfjr.net/thread.jspa?messageID=58871&amp;tstart=0#58871</link>

        

            <description><![CDATA[You can pickup an enemy commander and fly him over his own base and his<br>people will destroy the]]></description>

        



            <dc:creator>Jens Frandsen</dc:creator>
            <dc:date>2002-05-22T20:50:27Z</dc:date>

            <jf:creationDate>22 mai 2002, 22:50:27</jf:creationDate>
            <jf:modificationDate>22 mai 2002, 22:50:27</jf:modificationDate>
            <jf:author>Jens Frandsen</jf:author>
            <jf:replyCount>2</jf:replyCount>
        </item>

        <item>
            <title>Re: Units that change TA gameplay</title>
        
            <link>http://forums.lfjr.net/thread.jspa?messageID=58362&amp;tstart=0#58362</link>

        

            <description><![CDATA[Michael Bredbury wrote:<br><br>&gt; For example, a unit that transports enemy<br>&gt; units]]></description>

        



            <dc:creator>Marco</dc:creator>
            <dc:date>2002-05-21T10:15:13Z</dc:date>

            <jf:creationDate>21 mai 2002, 12:15:13</jf:creationDate>
            <jf:modificationDate>21 mai 2002, 12:15:13</jf:modificationDate>
            <jf:author>Marco</jf:author>
            <jf:replyCount>3</jf:replyCount>
        </item>

        <item>
            <title>Units that change TA gameplay</title>
        
            <link>http://forums.lfjr.net/thread.jspa?messageID=58361&amp;tstart=0#58361</link>

        

            <description><![CDATA[Anyone know if there are any units that are completely invisible to<br>the opponent?<br><br>I am]]></description>

        



            <dc:creator>Michael Bredbury</dc:creator>
            <dc:date>2002-05-21T05:48:17Z</dc:date>

            <jf:creationDate>21 mai 2002, 07:48:17</jf:creationDate>
            <jf:modificationDate>21 mai 2002, 07:48:17</jf:modificationDate>
            <jf:author>Michael Bredbury</jf:author>
            <jf:replyCount>4</jf:replyCount>
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